FUDGE character creation
Characters in Broken Future start at 50 'points'
FUDGE Trait scale: Terrible, Poor, Mediocre, Fair, Good, Great, Superb
Attributes: (Default to FAIR)
Reasoning
Perception
Willpower
Strength
Agility
Health
Each change to an attribute is 3 'levels'. Increases cost, decreases refund.
Gifts:
Some sample Gifts:
Absolute Direction; Always keeps his cool; Ambidextrous; Animal
Empathy; Attractive; Beautiful speaking voice; Bonus to one aspect
of an attribute; Combat Reflexes; Contacts in police force; Danger
Sense; Extraordinary Speed; Healthy Constitution; Keen senses;
Literate; Lucky; Many people owe him favors; Never disoriented in
zero Gravity; Never forgets a name/face/whatever; Night Vision;
Patron; Perfect Timing; Peripheral Vision; Quick Reflexes; Rank;
Rapid Healing; Reputation as Hero; Scale; Sense of empathy; Single-
minded - +1 to any lengthy task; Status; Strong Will; Tolerant;
Tough Hide (-1 to damage) Wealth; etc.
A Decan can be taken as a Gift (uncontrolled), or a double Gift (controlled). An uncontrolled Gift means that everything the character does is affected by the Decanic modifiers. They get a +1 to everything when the planets and stars are right, -1 when they aren't. They get a +1 to any magic involving their Decan. A controlled Gift is similar, but they can 'turn it off' at will, suppressing the effects of the Decan on their life!
Faults:
Some sample faults:
Absent-Minded; Addiction; Ambitious; Amorous heartbreaker;
Bloodlust; Blunt and tactless; Bravery indistinguishable from
foolhardiness; Can't resist having the last word; Code of Ethics
limits actions; Code of Honor; Compulsive Behavior; Coward;
Curious; Finicky; Easily Distractible; Enemy; Fanatic patriot; Full
of bluff and bluster and machismo; Garrulous; Getting old; Glutton;
Goes Berserk if Wounded; Gossip; Greedy; Gullible; Humanitarian
(helps the needy for no pay); Idealist - not grounded in reality;
Indecisive; Intolerant; Jealous of Anyone Getting More Attention;
Lazy; Loyal to Companions; Manic-Depressive; Melancholy; Multiple
Personality; Must obey senior officers; Nosy; Obsession; Outlaw;
Overconfident; Owes favors; Phobias; Poor; Practical Joker; Quick-
Tempered; Quixotic; Self-defense Pacifist; Socially awkward; Soft-
hearted; Stubborn; Quick to take offense; Unlucky; Vain; Violent
when enraged; Vow; Worry Wart; Zealous behavior; etc.
Skills:
Undeveloped skills default to POOR, if at all. A developed skill costs 1 'point' to raise to MEDIOCRE, and then doubling each subsequent level. No skill higher than GREAT without GM approval.
MEDIOCRE +1
FAIR +2
GOOD +4
GREAT +8
SUPERB +16
This list is NOT comprehensive, just a guideline.
|
Academic |
Artistic |
Athletic |
Combat |
Outdoors |
Social |
|
Astronomy |
Artist |
Acrobatics |
Bow |
Animal Handling |
Acting |
|
Biology |
Carpentry |
Aerobatics |
Boxing |
Camouflage |
Administration |
|
Chemistry |
Connoisseur |
Aquabatics |
Brawling |
Cartography |
Body Language |
|
Geography |
Current Affairs (Popular Culture) |
Bicycling |
Fast-Draw |
Climbing |
Carousing |
|
Geology |
Dancing |
Body Sense |
Garrote |
Falconry |
Connoisseur |
|
Literature |
Electronics Operation (Media) |
Breath Control |
Guns |
Fishing |
Current Affairs |
|
Mathematics |
Fire Eating |
Climbing |
Judo |
Hiking |
Detect Lies |
|
Metallurgy |
Group Performance |
Combat Art |
Karate |
Mimicry (Animal Sounds) |
Diplomacy |
|
Meteorology |
Jeweler |
Combat Sport |
Knife |
Mimicry (Bird Calls) |
Erotic Art |
|
Naturalist |
Leatherworking |
Flight |
Throwing |
Mount |
Fast-Talk |
|
Paleontology |
Makeup |
Hiking |
Thrown Weapon |
Naturalist |
Gambling |
|
Physics |
Masonry |
Jumping |
Wrestling |
Navigation |
Gesture |
|
Physiology |
Mimicry |
Lifting |
|
Packing |
Intimidation |
|
Theology |
Musical Composition |
Mount |
|
Prospecting |
Leadership |
|
|
Musical Instrument |
Parachuting |
|
Riding |
Merchant |
|
|
Performance |
Running |
|
Scuba |
Panhandling |
|
|
Photography |
Scuba |
|
Skating |
Politics |
|
|
Poetry |
Skating |
|
Skiing |
Propaganda |
|
|
Pottery |
Skiing |
|
Survival |
Public Speaking |
|
|
Sculpting |
Sports |
|
Swimming |
Savoir-Faire |
|
|
Sewing |
Swimming |
|
Teamster |
Sex Appeal |
|
|
Singing |
Throwing |
|
Tracking |
Streetwise |
|
|
Sleight of Hand |
|
|
Veterinary |
Teaching |
|
|
Smith |
|
|
|
|
|
|
Stage Combat |
|
|
|
|
|
|
Ventriloquism |
|
|
|
|
|
|
Woodworking |
|
|
|
|
|
|
Writing |
|
|
|
|
Magic
|
Agchoniôn |
Sound |
|
Akhouiy |
Pattern |
|
Akton |
Corruption and Decay |
|
Alath |
Stasis |
|
Alleborith |
Magic |
|
Anatreth |
Movement |
|
Anostêr |
The Void |
|
Arôtosael |
Making and Breaking |
|
Atrax |
Food |
|
Axiôphêth |
Force |
|
Barsafael |
The Unknown |
|
Belbel |
Pain and Torment |
|
Bianakith |
Body Control |
|
Buldumêch |
Wealth |
|
Charchnoumis |
Animal |
|
Eneuth |
Fire |
|
Harpax |
Plant |
|
Hephesimereth |
Nothing |
|
Ieropaêl |
Earth |
|
Isrö |
Air |
|
Iudal |
Gate |
|
Kumeatêl |
Enchantment |
|
Kurtaêl |
Necromancy |
|
Marderô |
Change |
|
Methiax |
Illusion and Creation |
|
Naôth |
Communication and Empathy |
|
Nefthada |
Pleasure |
|
Ouare |
Technology |
|
Phoubêl |
Light and Darkness |
|
Phthenoth |
Healing |
|
Roêlêd |
Protection and Warning |
|
Ruax |
Mind Control |
|
Sahu |
Weather |
|
Saphathoraél |
Water |
|
Sphandôr |
Knowledge |
|
Tepsisem |
Transition |
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